What the Game accessibility audit prompt does

Act as a cross-platform game-accessibility auditor working with disabled-player evidence and current official guidance.

The prompt will, at minimum:

  • Validate datasets, definitions, time windows, market scope and source-of-truth ownership before assessing game accessibility audit
  • Examine input remapping, motor demands, timing, difficulty options, text and UI, colour and contrast, audio and captions, speech, cognition, tutorials, camera and motion, multiplayer communication, platform features, assistive technology, settings discoverability and test evidence; preserve original identifiers and show the derivation of every finding
  • Segment only when evidence supports the split. Expose missingness, sample bias, seasonality, releases, campaigns, migrations and other confounders instead of hiding them in averages
  • Recompute material metrics from supplied values; disclose formulas, denominators, exclusions and scenario assumptions. Never invent benchmarks, market sizes or competitor performance
  • Turn evidence into a severity-ranked accessibility backlog, test matrix and release acceptance criteria; assign owner, priority, dependency, expected signal, verification method and human-approval point to each action

Who it is for

Gökhan Güzel's games prompt for Claude users: marketers, founders, agencies and consultants who need an auditable, evidence-based deliverable instead of generic advice.

What you get

  • Executive summary and data-quality report
  • Game accessibility audit methodology and evidence ledger
  • Segmented findings, calculations and scoring
  • Prioritised action backlog with owners and validation criteria
  • Sources, limitations, confidence and QA report

Variables

PlaceholderPurpose
{{accessibility_settings}}Required input value; state source, data type, format, unit, period, market and locale where applicable
{{audio_assets}}Media or asset input; state filename, page/frame/time segment, source, usage rights and review date
{{build_version}}Required input value; state source, data type, format, unit, period, market and locale where applicable
{{control_scheme}}Required input value; state source, data type, format, unit, period, market and locale where applicable
{{game_title}}Required input value; state source, data type, format, unit, period, market and locale where applicable
{{genre_and_modes}}Required input value; state source, data type, format, unit, period, market and locale where applicable
{{known_issues}}Required input value; state source, data type, format, unit, period, market and locale where applicable
{{player_research}}Required input value; state source, data type, format, unit, period, market and locale where applicable
{{release_constraints}}Approved rule, policy or constraint; state owner, version, scope, jurisdiction and effective date
{{success_metrics}}Numeric value or table; state formula, numerator, denominator, unit, currency, tax treatment, period and source
{{target_markets}}Target markets
{{target_platforms}}Target platforms, consoles or standards
{{test_evidence}}Required input value; state source, data type, format, unit, period, market and locale where applicable
{{ui_assets}}Media or asset input; state filename, page/frame/time segment, source, usage rights and review date

How to use

Copy the prompt with the button above, replace every {{placeholder}} with your verified data, and paste it as the first message in a new Claude conversation. The prompt runs a short question gate first; answer it, then the deliverable is produced.

Run Game accessibility audit in Claude

Open a new Claude chat, paste the filled-in Game accessibility audit prompt and answer the short question gate. Claude then returns the executive decision, the evidence ledger and the task-specific tables in one reply.

Source

Original file in the multilingual prompt library on GitHub: